What this talk is about - it's called "Education as Platform" - is the idea of exploring some of the experiences we've had with massive open online learning, and exploring some of the criticisms that we've experienced, some of the criticisms that we've seen, and trying to understand what elements of the design are working and what elements of the design are not working, and to use this understanding to try to advance our perspective on the way online learning is proceeding and should proceed.
Now, a couple of caveats, and they're not in the slides, but I do want to bring these out, because George (Siemens) mentioned them a bit. One of the caveats is the idea of education as solving mobility problems, social problems, employment problems, poverty problems, and I think it works the other way around. I don't see education as being the means to solve these problems. I don't think it's an automatic thing. I know it's a really good selling point for education generally and online learning in particular, but I don't think that the root of social problems lies in a lack of education, and I don't think that the solution will be there. (...)
That said, education has a role, and a significant role, in the quality of life that people who are educated can have. A person can be out of poverty and uneducated and have a very poor quality of life, but I think it's very difficult to be educated and to have a poor quality of life. I think education creates ways of seeing, ways of doing, ways of becoming that are not possible otherwise. And these are the things that make a life worth living and make a person willing to work more diligently and more forcefully toward having that life. (...)
There's this thing about education being what is needed in order to get jobs. As though there's enough jobs at the end of it. And I think that's a fallacy. People respond - and this happens in our country - they respond to the doctor shortage by educating more doctors. They say, "this will solve the problem!" But they don't create new doctor positions. And so we've educated a hundred doctors and still have a doctor shortage after because nobody's paying for doctors. (...)
Openness also means that novices and experienced people are able to merge together in the same space and communicate and interact with each other. And this is one of these things that you can do online that you can't really do offline. ...
Stephen Downes (23-3-2012) Education as Platform: The MOOC Experience and what we can do to make it better (post) Half an Hour
'via Blog this'
28 marzo 2012
27 marzo 2012
web navigation --> app navigation
Giacomo Mazzone, head of institutional relations for the European Broadcasting Union, predicted some people will become “app potatoes,” writing, “The Amazon, Apple, and Google model of apps will diminish the importance and utility of the open Web by 2020. There will be again a digital divide, this one will be between those who will prefer to use ready-made applications and those who are building ways or searching on their own to find the needed solutions. This will occur especially for the simpler functions, where a ready-made application could save time and brain energy to obtain the pursued goals. Instead of couch potatoes you’ll have app potatoes.”
Consultant and researcher Stowe Boyd responded that people are quickly moving away from browser-based access to the app-based model of Web access, and he noted a number of factors. “Apple and other platform companies can retain greater control of the user experience, and guarantee a uniformly better user experience in the app model, based on a controlled distribution of apps through platform-based app stores. This also has enormous economic incentives for app and platform companies, since blocking low-cost, low-quality apps raises the average price for accepted apps.”
Pew Internet (23-3-2012)The Future of Apps and the Web. Informe
Consultant and researcher Stowe Boyd responded that people are quickly moving away from browser-based access to the app-based model of Web access, and he noted a number of factors. “Apple and other platform companies can retain greater control of the user experience, and guarantee a uniformly better user experience in the app model, based on a controlled distribution of apps through platform-based app stores. This also has enormous economic incentives for app and platform companies, since blocking low-cost, low-quality apps raises the average price for accepted apps.”
Pew Internet (23-3-2012)The Future of Apps and the Web. Informe
26 marzo 2012
La televisión social se comunica con sus espectadores (A Dafonte)
Relaciones de los programas y sus audiencias en redes sociales en el curso de
Alberto Dafonte (2011)
Curso de Social TV para CRTVG on Prezi
Alberto Dafonte (2011)
Curso de Social TV para CRTVG on Prezi
23 marzo 2012
¿que retornan a la sociedad las personas sobre-cualificadas?
Me pregunto que retorno damos a la sociedad cuando tenemos, a modo de ejemplo, 3 carreras 2 máster, una especialización , y largos etcs. formativos?Josefa Morón Manzano (21-3-2012) ¿qué retornan a la sociedad las personas sobre-cualificadas? (post) Cibersociedad
A nivel personal la formación siempre es un enriquecimiento, una mirada aun más abierta al mundo, una mayor comprensión de todo lo humano y casi siempre son conocimientos complementarios del que personalmente consideremos principal; pero también es un vacio personal y social; és ambición individual sana y ambición social enfermiza.
A nivel social es contribución “cero”.
Tantos años estudiando, tanto esfuerzo sólo para alimento personal de nuestro mente y nuestro bolsillo sin apenas retorno a la sociedad, al entorno más cercano (el barrio, la vecindad, las asociaciones, los movimientos sociales y sobretodo la política en mayúsculas.
La política que cada uno de nosotros deberíamos ejercer para retornar nuestros conocimientos y hacer más justa y humana la sociedad que nos ha tocado vivir.
técnicas terroristas en el rentismo, obsoleto y casi ilegal, de la propiedad intelectual
en el ambiente que el lobby rentista de la propiedad intelectual está creando, el mismísimo Google lo tiene difícil. La estrategia de estos está siendo algo más que agresiva: exigiendo asaltos a sitios de referencia sin importarles, como hemos visto en Nueva Zelanda, que se cumplieran siquiera los requisitos jurídicos básicos, creando casos ejemplarizantes contra personas sin medios para enfrentarles legalmente o haciendo valer su monopolio legal genérico contra usos consuetudinarios tan arraigados como leerles cuentos en voz alta a los niños en las librerías.David de Ugarte (20-3-2012) Y Google enfrentó el terrorismo (post) El correo de las Indias
El lobby de la propiedad intelectual ha impulsado durante estos años leyes a sabiendas de que resultanincómodas al marco jurídico garantista, que van contra la costumbre y el uso general y en definitiva que es muy difícil que sean aceptadas socialmente y casi imposible que sea vean cumplidas. Daba igual. Su estrategia está siendo reprimir al azar para generar terror social utilizando herramientas que presumen culpabilidad y permiten allanamientos sin fundamento previo. Eso tiene un nombre: «terrorismo».
El objetivo parece ser alcanzar la distopía de una sociedad atemorizada y permanentemente bajo sospechadonde nadie esté libre de rendir cuentas a los barones de la propiedad intelectual. Y es eso lo que Google teme. Porque en un ambiente de terror, con el estado capturado por los criterios de una industria sabe que no tiene otro sustento que el privilegio legal, y con toda la fuerza de la represión cayendo brutalmente a diestro y siniestro para defender los intereses de la industria del copyright, todos estamos en la lista de objetivos. Y el gigante californiano, no quiere ser víctima.
'via Blog this'
21 marzo 2012
usos infantiles de móviles
- Texting continues to cement its place as the central communications tool of teen social life – the frequency and overall volume of texts are both up since 2009.Voice calling on both mobile phones and (in some circumstances) on landlines is in decline.
- The heaviest texters are also the heaviest talkers. Teens who text the most are also the most likely to make calls, talk with people face to face outside of school, and use social network sites.
- One quarter of teens have a smartphone. The oldest teens (ages 16 and 17) are the most likely to report smartphone ownership. Otherwise, there are few demographic differences between smartphone and regular cell phone owners.
- Smartphone owners are more likely than regular phone owners to: use tablets to go online; use a location-based service on their cell phone, use social media sites, send and receive texts on a typical day.
- Only a small fraction of American teens use location-based services on their cell phones – 6% of teens 12-17 use the services to share their location.
PEW INTERNET & AMERICAN LIFE PROJECT (2012) Teens, Smartphones & Texting
19 marzo 2012
capacidades y limitaciones del aprendizaje con juegos
aumentos en la creatividad, las capacidades perceptivas y de toma de decisiones de los videogamers. Además, ampliación de campo, mejor coordinación ojo mano en el caso de cirujanos o mejoras en la visión para la conducción nocturna son otros de los efectos registrados.
(...)
Científicos de la Universidad de Indiana encontraron en este caso cómo se deprimían en mayor medida regiones cerebrales asociadas al control emocional. El uso compulsivo de videojuegos se ha asociado también en distintos estudios a sobrepeso, introversión y tendencias depresivas. (...)
La idea, como hemos dicho en numerosas ocasiones, puede ser crear software educativo tan motivacional como muchos juegos de acción. Si logramos una implicación tan intensa como la de los videojuegos (curiosamente los violentos son los que parecen tener un efecto más significativo en el aprendizaje) puede que logremos cambiar los circuitos neurales asociados a muchos procesos.
De todos modos, con 25 mil millones de dólares al año ingresados en ello, parece evidente que asistimos a un experimento no planificado y masivo sobre la neurobiología del aprendizaje,con conclusiones trasladables a la formación de múltiples profesionales. (...)
También podemos pensar en los juegos como métodos de aprendizaje o entrenamiento de competencias específicas y proyectar un futuro en el que los juegos anuncien también las habilidades que trabajan. Todos son, de un modo o de otro, Brain trainers…
Dolors Reig (19-3-012) Aprender jugando: un vínculo mucho más fuerte de lo que pensamos. El caparazón [blog]
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